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Tech for All: Salvage Garden Maker Space Bridging the Digital Divide

Discover the commitment of unpaid volunteers at Salvage Garden's Maker Space as they passionately create inclusive games and redefine classics, ensuring accessibility for all children.
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At December’s Careables meet up, we had the opportunity to get a better understanding about Saad, a GIGer, that is involved in SalvageGarden Maker space.

Saad is co-founder of a “small-tech” innovation startup in Singapore called SpudnikLab where they address the digital divide through digital literacy. His edible Makerspace and SalvageGarden community makerspace initiatives explore diy-bio, and co-creation of assistive devices. Saad also serves on the supervisory board of Global Innovation Gathering, Global Open Science Hardware (GOSH), and r0g_agency.

The presentation shed light on Salvage Garden, a maker space run by numerous unpaid volunteers in Singapore. Equipped with digital fabrication tools, wheelchair-height 3D printers, laser cutters, and more, Salvage Garden is open to the public. Notably, this initiative is self-funded by the volunteers, emphasizing their dedication to the cause and welcoming any contributions or support.

Sundays are dedicated to encouraging people to access the tools and participate in the co-creation of custom assistive devices. The initiative is aptly named “Make Inclusive Tech – M.I.T Sundays,” symbolizing the intersection of their work and the origin of the fab network. The makerspace provides an opportunity for people to freely use expensive tools that might otherwise be inaccessible.

Careables stories Salvage Garden Maker Space



The presentation also touched upon inclusive games created in the makerspace, integral to their MakeIt For Good – M.I.T Sunday sessions. This initiative stemmed from the realization that an onboarding process is necessary before delving into making prosthetics.


A unique take on the classic tic-tac-toe, encouraging participants to play blindfolded. The 3D-printed version allows individuals to feel the texture while blindfolded. An advanced version called super tic-tac-toe was introduced due to the perceived ease of the original game.


Inspired by “Connect Four,” a version was created for a 6-year-old visitor with limited motor skills. This accessible and fun version reflects the makerspace’s commitment to inclusivity.


All these games were created with the help of occupational therapists that came to give their input and together create something by occupational therapist for occupational therapists. Together they diy health care medical solutions, tested them and then developed them in 3D printed prototypes.

Passionate about technology for good, critical making, and the OpenSource methodology.; Saad and his team are active members of their community, passionate about helping those around them. Their work in SalvageGarden is an example of their dedication and the need to create a more open and collaborative society.

Hear the full presentation here.

Find out more and support Salvage Garden Maker Space here.



Rania Fratzeskaki


Salvage Garden Maker Space


Saad Chinoy

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